// Launch commands // -console -heapsize 524288 -dxlevel 81 -gl -refresh 75 // Casey's Source Config // Updated 6/26/06 // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdbackup 2 cl_cmdrate 101 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_smooth 1 rate 25000 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 // _forces preload to help increase performance_ cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 101 // _caps FPS_ mat_forceaniso 0 // _disables anisotropic filtering_ mat_antialias 0 // _disables antialiasing_ mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 1 // _disabled non visible object rendering_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_picmip 0 // _lower texture quality--set between 0 and 4_ mat_reducefillrate 1 // _reduces shader fill rate_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 200 // _disables player sprays_ r_drawdetailprops 0 // _disables detail props_ r_drawflecks 0 // _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 // _disables dynamic lighting_ r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 // _disables light interpolation_ r_lod 0 // _adjusts model quality--set between -5 and 5_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_propsmaxdist 100 // _lower object fading distance_ r_renderoverlayfragment 0 r_rootlod 2 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set instruction sets_ // _note: verify processor support before enabling_ // r_3dnow 1 // _enables 3DNow! instruction set_ // r_mmx 1 // _enables MMX instruction set_ // r_sse 1 // _enables SSE instruction set_ // r_sse2 1 // _enables SSE2 instruction set_ // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Set HUD and xhair settings_ // _adjusts HUD and xhair for easy viewing_ cl_crosshairalpha 999 // _bright crosshair_ cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_ cl_c4progressbar 1 // _enables C4 progress bar_ cl_radaralpha 255 // _maximum radar brightness_ cl_radartype 1 // _enables solid radar_ hud_centerid 1 // _centers player IDs_ net_graph 3 // _enables net_graph 3--CAL required!_ net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_ // _Set various settings_ budget_show_history 0 // _disables history graph_ cl_downloadfilter "nosounds" // _disables annoying sound downloads_ jpeg_quality 100 // _high quality screenshots_ mat_monitorgamma 1.6 // _maximum ingame brightness_ net_graph 3 // _enables net_graph 3--CAL required!_ net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_ sv_forcepreload 1 // _forces preload to help increase performance_ clear echo "Digg's config loaded" UDPDATE 18/09/06 I have found another config that should be run a dxlevel 80 depending on your computer specs, it is a modded version of wally3k's config, it gives a nice balance between GFX and performance, enjoy, Change things like sensitivity etc. to your playing style. THANKS WALLY3k ////Ordered Cvars //Mat mat_forcemanagedtextureintohardware "1" mat_antialias "0" //AA Level, set to 0 if crap graphics card (Below Ati9800/Nvidia6600) mat_forceaniso "2" //AF Level mat_picmip "0" //Texture Level mat_reducefillrate "1" //Shader Detail mat_disable_bloom "1" mat_bumpmap "0" mat_clipz "1" mat_diffuse "1" mat_wateroverlaysize "16" mat_mipmaptextures "1" mat_compressedtextures "1" mat_bloomscale "0" mat_fastnobump "1" mat_disable_fancy_blending "1" mat_filtertextures "1" mat_fastspecular "1" mat_filterlightmaps "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_hdr_enabled "0" mat_specular "0" mat_parallaxmap "0" mat_softwareskin "0" mat_softwarelighting "0" mat_forcehardwaresync "0" mat_hdr_level "0" //Cl cl_phys_props_enable "0" cl_phys_props_max "0" cl_ragdoll_physics_enable "1" cl_ragdoll_collide "0" cl_ejectbrass "0" cl_show_splashes "0" cl_forcepreload "1" cl_showfps "0" cl_downloadfilter "nosounds" cl_allowupload "1" cl_allowdownload "0" cl_autohelp "0" cl_detail_max_sway "0" cl_detail_avoid_recover_speed "0" cl_detail_avoid_force "0" cl_radaralpha "255" //Radar more visible cl_radartype "1" //Set to 1, allows radaralpha to be used cl_autowepswitch "0" cl_c4dynamiclight "1" cl_showtextmsg "1" cl_locationalpha "150" cl_timeout "30" cl_drawmonitors "0" cl_detaildist "0" cl_detailfade "0" cl_wpn_sway_scale "0" //R r_shadows "1" r_propsmaxdist "0" r_lod "0" //Model Related r_decal_cullsize "0.5" r_spray_lifetime "2" r_waterforceexpensive "0" r_eyemove "0" r_avglight "1" r_rootlod "0" //Model Related r_decals "500" r_drawdetailprops "0" r_drawflecks "0" r_ropetranslucent "0" r_renderoverlayfragment "0" r_lightmap "-1" //r_cheapwaterstart "1" //r_cheapwaterend "1" //r_WaterDrawRefraction "0" //r_WaterDrawReflection "0" r_waterforcereflectentities "0" r_teeth "0" r_flex "0" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_decal_cullsize "0" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyegloss "0" r_avglightmap "0" r_radiosity "4" r_occlusion "0" r_shadowmaxrendered "16" //Only 16 proper shadows will be rendered, rest will be a blur r_shadowrendertotexture "1" r_worldlightmin "0" r_worldlights "0" r_avglight "0" r_lightaverage "0" r_drawbatchdecals "0" r_dynamic "1" r_maxdlights "0" r_PhysPropStaticLighting "0" r_visualizeproplightcaching "1" r_pixelvis_partial "0" r_ropebatch "0" r_flashlightmodels "0" r_updaterefracttexture "0" r_phong "0" r_DrawSpecificStaticProp "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_maxnewsamples "3" r_minnewsamples "1" r_ambientfactor "2" mat_framebuffercopyoverlaysize "16" mat_bloomamount_rate "0" mat_hdr_tonemapscale_max "2" mat_hdroverbrightrange "0" r_SnowEnable "0" r_SnowParticles "0" r_SnowInsideRadius "0" r_SnowOutsideRadius "0" r_SnowSpeedScale "0" r_SnowPosScale "0" r_SnowFallSpeed "0" r_SnowWindScale "0" //Rain r_rainalpha "0" r_rainalphapow "0" r_raindensity "0" r_rainlength "0" r_RainProfile "0" r_RainRadius "0" r_RainSideVel "0" r_RainSimulate "0" r_rainspeed "0" r_RainSplashPercentage "0" r_rainwidth "0" //Voice voice_modenable "0" voice_forcemicrecord "0" voice_enable "0" voice_scale "0" voice_fadeouttime "0" voice_dsound "0" //Snd snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" snd_mixahead "0.08" snd_musicvolume "1.0" snd_pitchquality "1" snd_flushasync //Dsp dsp_dist_max "20000.00" dsp_enhance_stereo "1" dsp_dist_min "0.0" dsp_water "14" dsp_slow_cpu "0" dsp_enhance_stereo "0" //Rope rope_smooth "0" rope_wind_dist "0" rope_smooth "0" rope_averagelight "0" rope_collide "0" rope_subdiv "0" rope_smooth_minalpha "255" rope_smooth_maxalpha "255" rope_smooth_maxalphawidth "0" rope_smooth_enlarge "0" rope_smooth_minwidth "0" //Violence violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" //Ai ai_report_task_timings_on_limit "0" ai_think_limit_label "0" //Npc npc_height_adjust "1" //Gl gl_clear "0" //Lod lod_TransitionDist "0" //Scene scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" //Spec spec_scoreboard "0" //Commentary commentary_firstrun "0" //Vprof vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" //Mp mp_decals "200" //Fog fog_enable_water_fog "0" //Mouse m_pitch "0.022" m_filter "0" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" zoom_sensitivity_ratio 1 //Muzzleflash muzzleflash_light "1" //Fps fps_max "101" //Con con_enable "1" //Adsp adsp_debug "0" //Props props_break_max_pieces "0" props_break_max_pieces_perframe "0" //Func func_break_max_pieces "0" //Jpeg jpeg_quality "90" //Blink blink_duration "0.0" //Weapon weapon_showproficiency "0" //Overview overview_health "1" //Soundscape soundscape_flush //Hud hud_fastswitch "0" hud_centerid "1" hud_saytext_time "4" //Time in seconds chat displays on screen hud_deathnotice_time "6" hud_drawhistory_time "5" //Network rate "30000" cl_cmdrate "100" cl_updaterate "100" cl_interpolate "1" cl_smooth "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_interp "0.01" cl_resend 0.5 cl_smoothtime "0.01" cl_pred_optimize "2" net_maxfragments "1280" //Netgraph net_graph "0" net_graphpos "120" net_graphheight "730" net_scale "5" net_graphsolid "1" bind "-" "net_graphpos 120; net_graphheight 733; incrementvar net_graph 0 3 3" //Crosshair cl_crosshairscale "40000" cl_crosshaircolor "0" cl_observercrosshair "1" cl_dynamiccrosshair "0" cl_crosshairalpha "999" cl_crosshairusealpha "1" cl_crosshairalpha "300" cl_crosshaircolor "0" crosshair "1" //Random sensitivity "2" volume "1.0" suitvolume "1.00" bgmvolume "1.00" closecaption "0" commentary "0" cl_showfps 1 // show fps vid_config_x 800 // sets horizontal screen resolution vid_config_y 600 s_2dvolume 0.2 // volume volume 0.2