//ET QW Config Razz.AUS Version 1.4 // http://www.modwiki.net/wiki/Commands_(ETQW) //set - sets a cvar //seta - sets a cvar and flags it as archive //setp - sets a cvar and flags it as archive and profile //sets - sets a cvar and flags it as server info //sett - sets a cvar and flags it as tool //setu - sets a cvar and flags it as user info //Name seta ui_clanTagPosition "0" seta ui_name "^4ra^fz^4z" seta ui_clanTag "^7(^fE^7)*" //seta ui_name "^9razz" //evil razz :~} //seta ui_clanTag "" //Graphics seta com_unlockFPS "1" seta com_unlock_timingMethod "0" seta com_unlock_maxFPS "180" //V1.4 Since new 8800GTS 512 seta r_fullscreen "1" seta r_aspectRatio "2" seta r_mode "-1" seta r_customHeight "1200" seta r_customWidth "1920" seta r_gamma "1.3" seta r_brightness "1.2" //Performance seta com_gpuSpec "0" seta com_machineSpec "0" seta bse_enabled "0" seta bse_simple "1" // simple versions of effects seta g_decals "0" // show decals such as bullet holes seta g_showPlayerShadow "0" //turns playershadows off seta g_transportDebrisLowCutoff "0" seta g_transportDebrisMediumCutoff "0" seta g_transportDebrisHighCutoff "0" seta g_transportDebrisExtraHighCutoff "0" seta g_maxTransportDebrisLow "0" seta g_maxTransportDebrisMedium "0" seta g_maxTransportDebrisHigh "0" seta g_maxTransportDebrisExtraHigh "0" seta anim_reduced "1" seta com_videoRam "512" //amount of video memory seta r_swapInterval "0" seta r_skipDepthAmbient 1 seta r_detailFade 0 seta r_megaFadeTime 0 seta r_megaTilesPerSecond "0" // only update a limited number of mega texture tiles per second seta r_megaUpscale 0 seta r_megaStreamBlocks 1 seta r_megaDrawMethod "3" seta r_shadows "0" //turns shadows off, most beneficial indoors, doesn't really affect shadows cast by sunlight seta r_skipMegaTextureSurfaces "0" seta r_skipStuff "1" //disables drawing of ground foliage and grass e.g., "stuff" seta r_stuffFadeStart "0" seta r_stuffFadeEnd "0" seta r_stuffLod "0" seta r_stuffCacheMegs "6" seta r_normalizeNormalMaps "0" seta r_visDistMult "1.2" //Display distance, default 1 range 0.8 - 1.2 seta r_MD5LodScale "0" seta r_renderProgramLodDistance "200" seta r_detailTexture "0" // Detail texture on landscape seta r_skipAtmosInteractions "0" seta r_skipAtmosphere "1" //v1.1 seta r_shaderQuality "2" // 0=ultra, 1=medium, 2=low seta r_useShadowVisDistMult "1" seta r_softParticles "0" seta r_shaderSkipSpecCubeMaps "1" seta r_multiSamples "0 seta r_showOverDraw 1 seta r_useAlphaToCoverage "0" seta r_shadows "0" seta r_shadowPolygonFactor "0" seta r_shadowPolygonOffset "0" seta r_skipBump 1 seta r_skipSpecular 1 seta r_useDitherMask "0" // Dither out fading geometry seta r_useThreadedRenderer "2" //multi CPU v1.2 seta image_ignoreHighQuality "1" seta image_detailPower "0" seta image_anisotropy "0" seta image_specularPicMip "-4" // Uses a miplevel X steps down, type: int [-4, 2] seta image_diffusePicMip "-4" // Uses a miplevel X steps down, type: int [-4, 2] seta image_bumpPicMip "-4" // Uses a miplevel X steps down, type: int [-4, 2] seta image_globalPicMip "-4" // globally uses a miplevel X steps down, type: int [-4, 2] seta image_picMip "-4" // Uses a miplevel X steps down, type: int [-4, 2] seta image_usePrecompressedTextures "1" seta image_lodbias "-1" // adjusts what mipmap is used at a given distance. -1 will generally give you lots of nasty aliasing, while 1 will give you lots of blurring. Note that you can use other values like 0.25 or whatever if you don't want as extreme an effect seta image_filter "GL_LINEAR_MIPMAP_NEAREST" //Misc seta g_skipIntro "1" seta com_allowConsole "1" // Using Alt-Tab: // Some people have asked how to alt-tab with Quake Wars, this is the "workaround". // Use Alt-Enter which will put ET:QW in to a windowed mode, then you can use alt-tab. // Just press alt-enter again to go back to full screen mode. seta win_notaskkeys "0" // Disable/enable windows task keys seta com_useFastVidRestart "1" // Allow use of fast vid restarts seta com_speeds "0" // show engine timings //Sound seta s_force22kHz "0" seta s_libOpenAL "openAL32.dll" seta s_driver "dsound" // seta s_driver "OpenAL" //Current crashes my PC //Network seta net_clientLagOMeter 1 seta net_clientMaxPrediction 1000 seta net_clientMaxRate 28000 seta net_clientPrediction 10 seta net_clientServerTimeout 40 seta net_clientSkipUsercmd 3 seta net_clientUsercmdBackup 1 seta net_predictionErrorDecay 1 seta net_updateAutoDownload 1 seta net_updateAutoExecute 1 // seta net_clientPrediction "15" //pingz Adjusts client side prediction so that your client predicts gameworld updates such as player movement. Defaults to 10 milliseconds and it is best to leave this setting alone if you are not experiencing problems.Increasing this value adds additional client side prediction which may help if you have problems with gameworld updates from the server not being rendered in time. If this is the case try increasing net_clientPrediction to a small positive value of 5,10,15,20, 25 or 30, never higher. See net_clientLagOMeter for an explanation of how to determine if gameworld updates are not being rendered in time. If you have a stable connection, feel that Quake4 is over compensating and/or your projectile (rockets, bullets etc.) are not hitting despite you feeling they are on target you may wish to decrease net_clientPrediction to 1. Negative values are not recommended online except in extreme circumstances, for LAN play you may wish to set net_clientPrediction to 0. // net_clientmaxprediction //sett high 100 // seta net_clientPrediction //set about at 20 //Movement //All of the following help disable the rolling and bobbing motions as you move seta pm_bobroll 0 seta pm_bobpitch 0 seta pm_bobup 0 seta pm_runroll 0 seta pm_runpitch 0 seta pm_runbob 0 seta pm_walkbob 0 seta pm_crouchbob 0 //mouse seta sensitivity "1.3" seta m_pitch "0.018" seta m_yaw "0.022" seta m_strafeSmooth "2" // number of samples blended for mouse moving //v1.0 - 1 v1.4 - 2 seta m_smooth "0" seta m_rawinput "1" //RAW input API default in ETQW patch 1.2 //Hud //seta g_playerIconSize "10" //Reduces size of player icons seta g_weaponSwitchTimeout "0" //disables the right hand weapons inventory from popping out when you switch weapons seta g_showFireTeamLocation "0" // Only show the player names and health in the Fire Team HUD seta g_showHud "1" seta g_fov "93" seta gui_showTooltips "0" //disables tool tips from popping out seta gui_crosshairAlpha "0.5" // Changes the alpha of your crosshair seta gui_personalBestsAlpha "0" //Hopefully removes the Personal Best pop-ups v1.4 seta ui_advancedDrivingControls "1" seta ui_advancedFlightControls "1" seta ui_showGun "1" seta com_showfps "1" seta g_voteKeepVote "0" //removes vote display after voting seta g_hitBeep "1" // play hit beep sound when you inflict damage. 0 = do nothing 1 = beep/flash cross-hair 2 = beep 3 = flash cross-hair seta g_weaponSwitchTimeout "0" //seta gui_obitAlpha "0" //deaths bind "i" "toggle gui_obitAlpha 0 1" "" "default" seta g_drawPlayerIcons "1" //enables display of arrows over players d. seta g_playerArrowIconSize "7" //size of arrows over players, less annoying (d.=10) seta g_playerIconSize "15" //size of player icons, less annoying (d.=20) seta g_playerIconAlphaScale "0.5" //alpha value of player icons d. // Drawgun on/off bind "z" "toggle g_showvehiclecockpits 0 1" "" "vehicle" bind "z" "toggle g_showvehiclecockpits 0 1" "" "flyer" bind "z" "toggle ui_showgun 0 1" "" "default" // Third person camera // Vehicles don't reload, so use R to cycle cams bind "r" "_vehicleCamera" "" "vehicle" bind "r" "_vehicleCamera" "" "flyer" // VOIP // voip = SHIFT + t,y,u // voip on/off = TAB + t,y,u // easy voip = m bind "t" "_voice" "SHIFT" "default" bind "y" "_teamvoice" "SHIFT" "default" bind "u" "_fireteamvoice" "SHIFT" "default" setp ui_voipReceiveFireTeam "1" setp ui_voipReceiveTeam "1" setp ui_voipReceiveGlobal "1" setp voice1 "setp ui_voipReceiveGlobal 1; addchatline '^7Global voice ^2enabled'; setp voice0 vstr voice2" setp voice2 "setp ui_voipReceiveGlobal 0; addchatline '^7Global voice ^1disabled'; setp voice0 vstr voice1" setp voice0 "vstr voice1" bind "t" "vstr voice0" "TAB" "default" setp teamvoice1 "setp ui_voipReceiveTeam 1; addchatline '^7Team voice ^2enabled'; setp teamvoice0 vstr teamvoice2" setp teamvoice2 "setp ui_voipReceiveTeam 0; addchatline '^7Team voice ^1disabled'; setp teamvoice0 vstr teamvoice1" setp teamvoice0 "vstr teamvoice1" bind "y" "vstr teamvoice0" "TAB" "default" setp fireteamvoice1 "setp ui_voipReceiveGlobal 1; addchatline '^7Fireteam voice ^2enabled'; setp fireteamvoice0 vstr fireteamvoice2" setp fireteamvoice2 "setp ui_voipReceiveGlobal 0; addchatline '^7Fireteam voice ^1disabled'; setp fireteamvoice0 vstr fireteamvoice1" setp fireteamvoice0 "vstr fireteamvoice1" bind "u" "vstr fireteamvoice0" "TAB" "default" setp easyvoip1 "unbind N ; addchatline '^7Easy voip DISABLED'; setp easyvoip0 vstr easyvoip2" setp easyvoip2 "bind N _fireteamvoice; addchatline '^7Easy voip set to FIRETEAM'; setp easyvoip0 vstr easyvoip3" setp easyvoip3 "bind N _teamvoice; addchatline '^7Easy voip set to TEAM'; setp easyvoip0 vstr easyvoip4" setp easyvoip4 "bind N _voice; addchatline '^7Easy voip set to GLOBAL'; setp easyvoip0 vstr easyvoip1" setp easyvoip0 "vstr easyvoip1" bind "m" "vstr easyvoip0" "" "default" // volume bind PGUP "vstr set_volume_up" bind PGDN "vstr set_volume_dn" seta set_volume_up "vstr volume_5" seta set_volume_dn "vstr volume_3" seta volume_0 "seta s_volume_db -34; addchatline '^3***^4 Volume ^1Muted ^3***'; seta set_volume_up vstr volume_1; seta set_volume_dn vstr Volume_0" seta volume_1 "seta s_volume_db -27; addchatline '^3***^4 Volume ^1|^3|^1________| ^3***'; seta set_volume_up vstr volume_2; seta set_volume_dn vstr Volume_0" seta volume_2 "seta s_volume_db -20; addchatline '^3***^4 Volume ^1|_^3|^1_______| ^3***'; seta set_volume_up vstr volume_3; seta set_volume_dn vstr Volume_1" seta volume_3 "seta s_volume_db -13; addchatline '^3***^4 Volume ^1|__^3|^1______| ^3***'; seta set_volume_up vstr volume_4; seta set_volume_dn vstr Volume_2" seta volume_4 "seta s_volume_db -7; addchatline '^3***^4 Volume ^1|___^3|^1_____| ^3***'; seta set_volume_up vstr volume_5; seta set_volume_dn vstr Volume_3" seta volume_5 "seta s_volume_db 0; addchatline '^3***^4 Volume ^1|____^3|^1____| ^3***'; seta set_volume_up vstr volume_6; seta set_volume_dn vstr Volume_4" seta volume_6 "seta s_volume_db 1; addchatline '^3***^4 Volume ^1|_____^3|^1___| ^3***'; seta set_volume_up vstr volume_7; seta set_volume_dn vstr Volume_5" seta volume_7 "seta s_volume_db 2; addchatline '^3***^4 Volume ^1|______^3|^1__| ^3***'; seta set_volume_up vstr volume_8; seta set_volume_dn vstr Volume_6" seta volume_8 "seta s_volume_db 3; addchatline '^3***^4 Volume ^1|_______^3|^1_| ^3***'; seta set_volume_up vstr volume_9; seta set_volume_dn vstr Volume_7" seta volume_9 "seta s_volume_db 4; addchatline '^3***^4 Volume ^1|________^3|^1| ^3***'; seta set_volume_up vstr volume_9; seta set_volume_dn vstr Volume_8": D // ========================================== // fireteam // ========================================== bind "o" "fireteam create; fireteam name '^7(^fE^7)*'; fireteam invite '(E)*DGK'; fireteam invite '(E)*rydeath'; fireteam invite '(E)*razz'; fireteam invite '(E)*Deadline'; fireteam invite '(E)*JJ_'; fireteam invite '(E)*RigRandy_'; fireteam invite '(E)*Ramosaurus'; fireteam invite '(E)*bulletq'; fireteam invite '(E)*_TiT_'; fireteam invite '(E)*dufus; fireteam invite '(E)*AriseAbove'; fireteam invite '(E)*Boomer.'; fireteam invite '(E)*Trooper.'; fireteam invite '(E)*2Pot'; fireteam invite '(E)*OhDear'; fireteam invite '(E)*Zan5hin'; fireteam invite '(E)*Guni'; fireteam invite '(E)*Macca28'; fireteam invite '(E)*Cite'" "" // Binds //unbindall bind "[" "clientTeam gdf; exec gdf.cfg;" "" "default" bind "]" "clientTeam strogg; exec strogg.cfg;" "" "default" bind "\" "clientTeam spectator" "" "default" bind "UPARROW" "_stroyUp" "" "default" bind "SPACE" "_weapon0" "" "vehicle" // Space is decoys in vehicles` bind "SPACE" "_weapon0" "SHIFT" "vehicle" // Space is decoys in vehicles bind "SPACE" "_weapon0" "" "flyer" // Space is decoys in flyers bind "SPACE" "_weapon0" "SHIFT" "flyer" // Space is decoys in flyers bind p "kill" // Logitech maps p to G15 key G12 bind "F5" "clientDefaultSpawn" // Demo bind "INS" "recordNetDemo mp.netdemo" "" "default" bind "DEL" "stopNetDemo mp.netdemo" "" "default" // Screenshot bind "F11" "com_showFPS 0; g_showhud 0; ui_showgun 1; screenshot; com_showFPS 1; g_showhud 1; ui_showgun 0;" "" "default" // Logging setp logFile "1" // 1 = buffer log, 2 = flush after each print, default = "0" setp logFileName "ETQW.log" // if empty, console.log will be used. setp logTimeStamps "1" // add time stamps to console log, default = "0" setp g_logObjectives "1" // log objective completion info, default = "1" setp g_logProficiency 1; // log proficiency data